Metal Dust  (Needs SCPU)
Platform: Commodore 64
Gametype: Undefined
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Attention: Metal Dust requires a SuperCPU with RamCard and at least 4MB of RAM. 
Since version 3.0, the VICE emulator features a SuperCPU emulation called xscpu64. Now it is possible to play Metal Dust with this emulator (you need a 1581 JiffyDOS-Image (commercial)). Link to VICE with SuperCPU support: http://vice-emu.sourceforge.net/index.html#download/

Metal Dust - An Overview:

Seven different weapon systems
Single or dual player mode
Four really big levels with a lot of small, many medium and some very big enemies
Giant end monsters with different attack behaviour
Overlay color graphic objects and lots of other nice graphical effects
More than 1000 blocks of digi music data per level, exclusively composed by the band Welle:Erdball
Digi music will be played with very high CIA rate
Realtime mixing of digis for explosions and game effects
Really soft parallax scrolling with high speed areas
High end sprite multiplexer that still runs stable while playing high quality digi music
Outro sequences with brilliant graphics

System requirements:

a Commodore 64 with Heavy Duty Power Supply or a Commodore 128
a 3,5" floppy drive (FD-2000, FD-4000 or 1581)
a CMD SuperCPU 20 MHz Accelerator with SuperRAM Card (at least 4 MB)
and of course a monitor or TV as well as one or two joysticks.

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Metal Dust is a shoot 'em up in which one or two players simultaneously can take on the mission choosing between five difficulty levels.

Mankind is near its end, the world devastated. Commander Ray Harrison (aka Commander LaserRay) searches for the legendary New World that is said to exist in another galaxy or dimension. His ship, the Full Metal Megablaster Mk II, is one of kind, not only equipped with an extensive number of weapon systems and a heavy amount of firepower, but the unique ability to produce enough energy to cross the border between space and time.

He has four areas to conquer. The action starts in the Asteroid Belt Alpha 3, headquarters of the Rogue Pirate Empire. It is followed by the Space Station Bassruti VI, the biggest artificial object in space, and later on, an alien planet, home of the deadly Species 8173. Crossing the Thalian Center of Temporal Research prepares for the ultimate goal as this quadrant offers perfect conditions for time and dimension jumps because of its subspace structure.

Loads of enemies get in his way and he has to fight through waves of small and medium ones only to be confronted with two gigantic boss enemies per level - each with multiple attack behaviors. He has to deal with a gigantic scull, an alien creature with very sharp teeth and an aptitude of sparking electricity, a huge walker, a shattering fist, a giant octopus and other equally nasty opponents.

The ship has a primary and a secondary weapon system. The basic primary weapon is a Plasma Rapid Fire Phaser that can be replaced by either Twin Phasers, a Cobalt Blaster or Radium Emitters, each of them with two possible upgrades. The secondary weapon system provides Guided Missiles, Reverse Fire and Quadro Laser to increase the firepower. All extras have to be collected and only one primary and one secondary weapon can be active at a time. Another bonus is the shield that protects the ship against enemy attacks for a short time. The strongest weapon, however, is the Full Metal Megablast, a powerful beam shot that has to be charged before it can be fired.

Trivia

The music was written by Welle:Erdball, a German minimal electro/chiptunes group, which also has a C64 as regular member of the group.
SuperCPU

Metal Dust is the only game developed especially for the CMD SuperCPU.

The voice that names the extra weapons which the players collect is the voice of the game's programmer, Chester Kollschen.


http://www.mobygames.com/game/metal-dust
